Flash CS4 Notes
Important Keys
- F5 - Insert frame
- F6 - Insert/convert to keyframe
- F7 - Insert/convert to blank frame
- F8 - Convert to symbol
Shapes
- Merge drawing mode
- Object drawing mode
- Primitive shapes
Shapes can be converted to symbols and stored in a library for re-use.
Symbol types
- Graphic
- Button
- Movie clip
Different types of animation
- Frame by frame
- Classic tween
- Shape tween
- Motion tween
Frame by frame animation
- Add your own keyframes manually
- Most flexible
- Lots of work
- Least efficient
Classic Tween
- Uses symbols
- Cannot change shape of symbol
- Uses start/end shape location
- Can change attributes of symbol
- Can add a motion guide
Shape Tween
- Uses shapes
- Can change the end shape
Motion Tween
- Uses symbols
- Use only a start keyframe
- Drag shape to final location
- Can modify the motion guide
- Can add lots of attributes to the shape along the motion guide
- Most efficient animation