Flash CS4 Notes

Important Keys

  • F5 - Insert frame
  • F6 - Insert/convert to keyframe
  • F7 - Insert/convert to blank frame
  • F8 - Convert to symbol

Shapes

  • Merge drawing mode
  • Object drawing mode
  • Primitive shapes

Shapes can be converted to symbols and stored in a library for re-use.

Symbol types

  • Graphic
  • Button
  • Movie clip

Different types of animation

  • Frame by frame
  • Classic tween
  • Shape tween
  • Motion tween

Frame by frame animation

  • Add your own keyframes manually
  • Most flexible
  • Lots of work
  • Least efficient

Classic Tween

  • Uses symbols
  • Cannot change shape of symbol
  • Uses start/end shape location
  • Can change attributes of symbol
  • Can add a motion guide

Shape Tween

  • Uses shapes
  • Can change the end shape

Motion Tween

  • Uses symbols
  • Use only a start keyframe
  • Drag shape to final location
  • Can modify the motion guide
  • Can add lots of attributes to the shape along the motion guide
  • Most efficient animation
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